The Type Soul Proficiency Variant changes a bunch of moves within Kendo, Speed, Hakuda, and Kido. Whilst you’re here, read some of our Type...
The Type Soul Proficiency Variant changes a bunch of moves within Kendo, Speed, Hakuda, and Kido. Whilst you’re here, read some of our Type Soul content, such as our Unrivaled Book guide!
Type Soul Proficiency Variant
Bye bye Hierro.
What is the Proficiency Variant?
The Proficiency Variant changes your Hierro by replacing it with up to five charges. These charges let you perform moves in combat! You can replenish charges by successfully using Cero Oscurus and dealing damage to enemies. These charges increase the power of some of your other moves, so whilst you lose your Hierro, the exchange is definitely worth it.
Plus, your eye colour changes when you use charged moves! It’s just a little cosmetic addition which adds to the experience.
Kendo
- Bisection:
- Turns Bisection into a frontal slice that goes off in three directions, and has a larger hitbox
- Rising Swallow:
- Rising Swallow is much slower, but it increases in speed as it winds up
- Overpowering Slash:
- Overpowering Slash can guard break, as long as the enemy is not blocking oncoming attacks
- Delayed Crossings:
- Delayed Crossings now ragdolls enemies and can guard break
- Eviscerate:
- Your speed increases quite a bit, and you can slow your enemy down
- Crescent Relief:
- Crescent Relief now steals Reiatsu from the enemy
- Sonata Flow:
- Sonata Flow now performs additional slices with large hitboxes
Speed
- Floating Strikes:
- The hit count for Floating Strikes increases and can stun enemies upon hit
- Dropping Fang:
- Dropping Fang now ragdolls enemies
- Fast Fang:
- The distance of Fast Fang increases and deals more damage
- Time Cut:
- Time Cut now has a larger range, a longer teleporting duration, and deals more damage
- Waterfall Dance:
- The speed of Waterfall Dance increases, and the hitbox is larger
- Flash Fang:
- Increases the range for Flash Fang
- Unseen Blade:
- As you wind up, you unlock hyperarmor, and you can guard break enemies upon hit
Hakuda
- Rising Shot:
- Rising Shot increases in speed, and you can guardbreak the enemy upon the second kick in combat
- Whirlwind Step:
- The hitbox of Whirlwind Step increases and can now guard break
- Pulse:
- Automatically targets the enemy and shoots out five pulses that hone in on five different enemies and replenishes your HP
- Panthera Combo:
- Extends the duration of the combo and increases Posture DMG
- Tora Reach:
- The ground variant of Tora Reach now has hyperarmor
- The air variant guard breaks
- Spine Rend:
- The ground variant now has hyperarmor
- The air variant winds up much faster
- Death Flair:
- The ground variant has a larger hitbox and winds up much faster
- The air variant winds up much faster and unlocks hyperarmor
- Gehenna:
- The ground variant slows enemies down upon hit and deals increased Posture DMG
- The air variant marks enemies with Bala Burner
Kido
- Bala:
- Unleash 3 to 4 Bala that merge into one Bala, which travels much faster and can stun enemies
- Cero Burst:
- Unleash 4 Cero Bursts directly ahead of you
- Bala Barrage:
- Whilst there is a delay, you can merge Bala into a large ball of energy that can automatically track the enemy
- Cero Confinement:
- Cero Confinement now places 3 instead of 1
- Cero Sweep:
- Increases in speed and ends by attacking the enemy with a barrage of strikes
- Bala Drive:
- Now has a larger hitbox, and if you are guard broken, you don’t ragdoll
- Bala Burner:
- You explode 3 times instead of just once
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