https://ift.tt/Nl4KibR Welcome to Sho and Del’s manic Goblin Cleanup Review, where we talk about a game we’re currently playing and obsessed...
Welcome to Sho and Del’s manic Goblin Cleanup Review, where we talk about a game we’re currently playing and obsessed with as though we are having a casual conversation. This way, we hope you, dear readers, get a feel for our individual experiences and by the end, you’ll come to understand just why we love our scantily clad gobbos so much.
Putting The FUN in Fundamentals

Goblin Cleanup is fundamentally a cleaning simulator, yet it’s so much more than that, without overcomplicating the simple and cosy genre that is a timeless classic amongst thousands of gamers.
Whilst mopping up bloodspill, restoring furniture, and feeding mimics glittering meat, you have to avoid the very traps that took the lives of the adventurers you’re now cleaning up after. HR would tell you that death is an occupational hazard, and you knew what you signed up for when taking this job.
Weaved into the levels are fun puzzles to solve and optional challenge content for those who love being tasked. But enough of that, let’s get on with the actual Goblin Cleanup Review.
Slimer? I Hardly Know Her!

Sho: I’m less of a sexy maid goblin and more of a loot goblin, so one thing I particularly like about the game is the slime sticker challenges. I’m a completionist at heart, so having bonus challenges to strive for in every dungeon, knowing I’ll unlock extra cosmetics, is right up my alley.
To a normal person, this optional content makes the game feel simpler and casual, great for those who want to unwind. Not me. Y’all stay safe.
Del: I second the completionist comment. I’m notorious for wanting to gather everything I possibly can in a game, especially cosmetics. Seeing a slime sticker greyed out because I haven’t been able to complete the required challenge yet motivates me to get it done as soon as possible.
Still, Sho and I were never really able to get all 3 challenges done in one run. But that’s a good thing, because it meant we could replay the level and have even more fun messing around. Some challenges are a lot more difficult than others, such as trying not to wake the dragon. A challenge we quickly failed…
Sho: Plus, the game tracks your earned slimes, so we didn’t have to redo EVERYTHING, only what we missed. It’s also a benefit that the levels have great replayability for both single and multiplayer. Del, I’m sorry this is how you’re finding out I’ve played without you…
EXPeriencing Employment

Del: Speaking of slimes and EXP, they’re a key part of unlocking new cosmetics for your goblin. Some cosmetic items are locked behind a certain number of slimes, and others require reaching level milestones.
Even in Early Access, there are plenty of outfits, hairstyles, and accessories to unlock. You can make a unique goblin that matches your style. It comes as no surprise that my goblin don all black ensembles with glowing red eyes and devilishly red skin.
Sho: Del makes a good point there. EXP, Slime Stickers, and Tickets (in-game currency) create this balanced economy in-game, where you’re always passively working towards unlocking more cosmetics. There isn’t any sort of “meta gear” or skills that overcomplicate the game.
As for my avatar, I first tried to model it after Kris from Deltarune upon seeing the Knight’s cosmetics. But, after realising how long it’ll take to reach such a high level, I settled for an emo biker aesthetic… Smash.
Occupational Hazards
Del: The only complicated thing about Goblin Cleanup is the maps. Well, not all of them. Some of the maps sent me and Sho running around in circles for a while, trying to figure out where to put things and where that last pesky splat of blood was. Once you’re familiar with the level, it becomes a lot easier. Though we’re both quite directionally challenged, so it was a hurdle for sure, but a fun one at that.
Sho: A map in the top corner would be lifesaving, I think. Even if it was attached to the TAB progression. Also, hey man, I’m not that bad with direction. (Lying)
Fortunately, the game does have scanners to locate nearby organics, furniture, and blood. Though likely due to the game being in EA, it’s sometimes a little buggy. I remember one level where I had to strategically stand on a chair to try and hoist some meat that got stuck in the ceiling. I’d like to talk to the adventurer who died there.
Del: With one of the latest patches, the developers added a new scanner to the game, which lets you scan for restorable furniture. This was such a huge improvement. I remember us both struggling to find the furniture at times, but the newly added scanner has been a lifesaver.
We’re Being Fed So Well

Sho: Buggy meat aside, that isn’t really solid criticism for the game. The DEVs are super responsive to feedback over on Discord, and really listen to the community’s desires.
Del and I played before a huge patch update that balanced EXP gain, which was once a very unforgivable process. Now, it’s much easier, without being too easy. Still a grind expected of a dungeon-themed game, without being monotonous or boring.
Whilst I’m on the topic of feedback. DEVs, if you love me, you will let me customise my room. I think shelves adorned with 100% room completion trophies would be such a hit, or even an additional shop window for room cosmetics. PLEASE. LEST I STARVE THE MIMIC IN THE NEXT ROOM I VISIT. Ehem.
Del: I’m honestly really happy that the developers are constantly responding to feedback and bringing quality of life updates to the game as we speak. Because of how much both Sho and I love Goblin Cleanup, we’re patiently waiting for more content, and we can’t wait to try out new levels and dress our goblins up in new clothing.
As for the future, I’d love to see more cosmetics to unlock, as that’s one of the main motivators for collecting Tickets and Slimes. Perhaps new difficulty levels for the older maps? The maps increase in difficulty as you progress, but it would be pretty cool to revisit the earlier maps with trickier mechanics.
Final Thoughts – Concluding The Goblin Cleanup Review
 
Sho: I usually dread doing the actual write-up for reviews because cramming thoughts and critique into one article is so difficult for a chronic yapper. Truly, I feel I’ve only scratched the surface with Goblin Cleanup and how enjoyable it is.
This chaotic dual Goblin Cleanup review isn’t some weird sales tactic, nor is it sponsored. I basically begged Del to play this game with me because I knew we’d have tons of fun watching each other explode into bloodsplats and die comically while cooperating on cleaning up beautifully designed dungeon rooms.
There’s huge merit in this game already, given it has hours of content whilst only being in early access. If you’ve read this far, I can only assume you need that final push to buy the game via Steam. Go on, do it. Get a job.
Del: Sho’s already summed up my conclusive thoughts on Goblin Cleanup, but I just want to second that we adore Goblin Cleanup. It has so much promise, and I’m extremely hopeful for the future of the game.
There’s something satisfying whilst being challenging at the same time. Dodge obstacles, avoid the wrath of monsters, but make sure you’re cleaning up the blood and feeding the mimic with mystery meat.
It isn’t just a cleaning simulator game, despite its initial appearance. Not to sound cliché, but it’s genuinely so much more than that. It’s perfect for solo play, but it’s also a barrel of laughs with friends. Plus, it’s always fun trying to work out puzzles and cryptic challenges as a team.
Fan of Reviews?
Want more opinion pieces from Shodel? Check out Del’s Discounty Review and Sho’s thoughts on the OFF Remaster.
The post Two Scantily-Clad Goblins Walk Into a Dungeon – A Goblin Cleanup Review appeared first on Gamezebo.
from Gamezebo https://ift.tt/zS7upwY

 
No comments
Give your review in right manner and don't use appropriate words.