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Absolvement Potentials Tier List – Best Potentials

Our Absolvement Potentials Tier List looks at the effects of each one and how rare they are. To help you create the best build possible for...

Our Absolvement Potentials Tier List looks at the effects of each one and how rare they are. To help you create the best build possible for your character in Absolvement, we’ve got an Absolvement Skills Tier List, which ranks the best and worst Mythical rarity skills.

Absolvement Potentials Tier List

Potentials are buffs that you can unlock for your character, but which ones should you go for?

S Tier

  • Recuperate
    • Passive
    • Mythical
    • HP Regen per tick increases by 15% three times (1.45x Regen)
  • Phylactery
    • Passive
    • Unique
    • Obtain a life which you have previously lost
  • Self-Conductor
    • Passive
    • Mythical
    • Shock enemies nearby to you when you cast a spell to stun them for 0.5 seconds and deal Lightning DMG equal to 10% of your M1 DMG
  • Arcana Absorption
    • Passive
    • Rare
    • When you defeat an enemy, you earn 5 Mana

A Tier

  • ESP Cards – ESP (Rare)
    • Offensive
    • You can detect enemies 8 studs further
  • Unhoned Arcane Shard (Rare)
    • Offensive
    • Arcane Shards turn into an element of your choice, boosting the effectiveness of the element by 7%
  • Iron Sharpening Stones (Rare)
    • Offensive
    • Weapon DMG increases by 5.25%
  • Maximum Posture – Firm Stance (Rare)
    • Defensive
    • Maximum Posture increases by 10%
  • Armor Rating – Metal Plating (Rare)
    • Defensive
    • Armor Rating increases by 3
  • Max Health – Vitality (Rare)
    • Defensive
    • Maximum HP increases by 25
  • Recovery
    • Passive
    • Unique
    • HP Regen per tick increases by 15% twice (30%)
  • Instigator
    • Passive
    • Rare
    • Maximum HP increases by 15%
    • Global DMG decreases by 7.5%
  • Vampirism
    • Passive
    • Rare
    • Leech 2% of the DMG you deal to replenish your HP
  • Iron Soul
    • Passive
    • Rare
    • When your HP is below 20%, you take 10% less DMG
  • Phoenix Incarnate
    • Passive
    • Mythical
    • You can cheat death upon being defeated by replenishing your HP to 100%
    • Once the talent is used, you must unlock it again

B Tier

  • Maximum Posture – Strong Back (Uncommon)
    • Defensive
    • Maximum Posture increases by 7.5%
  • Max Health – Vigor (Uncommon)
    • Defensive
    • Maximum HP increases by 15
  • Armor Rating – Chainmail (Uncommon)
    • Defensive
    • Armor Rating increases by 2
  • ESP Cards – Echolocation (Uncommon)
    • Offensive
    • You can detect enemies 5 studs further
  • Unhoned Arcane Fragment (Uncommon)
    • Offensive
    • Arcane Fragments turn into an element of your choice, boosting the effectiveness of the element by 4%
  • Copper Sharpening Stones (Uncommon)
    • Offensive
    • Weapon DMG increases by 3%
  • Nerves of Steel
    • Passive
    • Unique
    • The duration you are stunned decreases by 0.5 seconds
  • Mending
    • Passive
    • Rare
    • HP Regen per tick increases by 15%
  • Agitator
    • Passive
    • Uncommon
    • Maximum HP increases by 10%
    • Global DMG decreases by 5%
  • Weak Point
    • Passive
    • Rare
    • Critical Strike DMG increases by 5%
  • Clashing Mana
    • Passive
    • Uncommon
    • When you parry an attack, you earn 1 extra Mana
  • Iron Spike
    • Passive
    • Unique
    • Armor Penetration increases by 5
  • Feather Dancer
    • Passive
    • Mythical
    • Roll cooldowns are reduced by 1 second when performing successful Dodges
  • Garrotte Vil
    • Passive
    • Rare
    • Backstab DMG increases by 10%

C Tier

  • Unhoned Arcane Dust (Common)
    • Offensive
    • Arcane Dust turns into an element of your choice, boosting the effectiveness of the element by 2%
  • Sharpening Stones – Wetstone (Common)
    • Offensive
    • Weapon DMG increases by 1.5%
  • ESP Cards – Detection (Common)
    • Offensive
    • You can detect enemies 3 studs further
  • Max Health – Cardio (Common)
    • Defensive
    • Maximum HP increases by 10
  • Armor Rating – Padded Armor (Common)
    • Defensive
    • Armor Rating increases by 1
  • Maximum Posture – Proper Footing (Common)
    • Defensive
    • Maximum Posture increases by 3%
  • Troublemaker
    • Passive
    • Common
    • Maximum HP increases by 5%
    • Global DMG decreases by 2.5%
  • Terrifying Presence
    • Passive
    • Rare
    • The radius of enemy detection reduces by 1 stud

D Tier

  • Swift Strides
    • Passive
    • Uncommon
    • Walking Speed increases by 1
  • Swifter Strides
    • Passive
    • Rare
    • Walking Speed increases by 1
    • Maximum HP decreases by 2.5%
  • Soft Spot
    • Passive
    • Unique
    • Critical Strike Chance increases by 1%

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