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Spiked Weapons – Blocks, Passives, and More

The range of Spiked weapons alters the way teammates perform during a match. Depending on your current weapon, you may be a blocker, spiker...

The range of Spiked weapons alters the way teammates perform during a match. Depending on your current weapon, you may be a blocker, spiker, or buffer.

Practice perfecting your weapon usage in Spiked on Roblox! If you like sports anime, like Haikyuu, you probably like Blue Lock. If you do, check out our Blue Lock Rivals Flows guide. Or, for some freebies in this game, have a nosey at our Spiked Codes guide.

Spiked Weapons

Weapons allow you to excel in a battle and can win you the match if used correctly!

Unique Weapons

All Unique weapons have a 1% drop chance.

Immovable

  • Cooldown of 100 seconds

With Immovable, you can block any oncoming spike, whether it’s a regular hit or one with a weapon. Using this weapon allows you to guard yourself against Block Breaker!

Quick Reflex

  • Cooldown of 40 seconds

As long as the ball lands close by, you can save the ball with your leg.

King Serve

  • Cooldown of 120 seconds

A strong spike is set up when you have the ball in your hand, granting you full control with an automatic throw.

Fear

  • Cooldown of 100 seconds

After blocking an opponent, you curse them with fear, which decreases their hitbox and power by 20% for 60 seconds. This also prevents them from using their Zone!

Ace

  • Cooldown of 80 seconds

Maxing out your spike charge while in the air allows you to perform the move again, but with an increased amount of power.

Torque

  • Cooldown of 70 seconds

Before spiking the ball, if you tilt to the left or the right, you can spin the ball. This creates a curve shot!

Gamer

You earn EXP until your next level when another player spikes your current set. Once you level up, the ball slows down for your opponents.

Legendary Weapons

Legendary weapons have a 5% drop chance.

Minus Tempo

  • Cooldown of 50 seconds

Activate Minus Tempo to increase your Tempo and Speed exponentially for the next set.

Block Breaker

  • Cooldown of 80 seconds

Aim the ball towards the hands of the Blocker on the opposing team. If you manage to perform the skill correctly, you break their block. However, Soft Touch and Immovable (both are weapons), can guard against Block Breaker.

Boom Jump

  • This weapon has no cooldown as it acts as a passive ability

You can reach further heights if your jump has a full charge, though Boom Jump allows you to recharge much faster. If your character is short, this weapon is incredibly useful, as the extra height provided by the jump can come in handy.

Soft Touch

  • Cooldown of 70 seconds

If a wipe is performed against you, the ball’s speed reduces and bounces off of your own block.

Full Approach

  • This weapon has no cooldown as it acts as a passive ability

You do not need to charge your jump. Quickly jump on the spot to perform a jump that is fully charged!

Receive Break

  • Cooldown of 80 seconds

If another player attempts to take a charged shot from you, it stuns them, which then increases the distance of the ball when you perform a spike.

Sky Serve

  • Cooldown of 30 seconds

If you activate your weapon whilst you’re holding the ball, you can send the ball high into the sky. It randomly drops back down!

Proud Save

  • Cooldown of 45 seconds

If you manage to send the ball above your head when you receive, you can then receive with your chest, making even the most unreachable balls reachable.

Rally

  • Cooldown of 90 seconds

Your teammates enter the zone, boosting their power. If a teammate is already in the zone when Rally activates, they earn 10 Zone Points.

Rare Weapons

Rare weapons have a 30% drop chance.

Float

  • Cooldown of 20 seconds

Your serves whilst floating have a greater curve to them, allowing you to utilise different parts of the court. However, the ball is susceptible to random movements.

Perfect Toss

  • Cooldown of 40 seconds

The hitbox for the ball increases by 50% for your sets, aiding spikers when passing the ball close by to them.

Powerful

  • This weapon has no cooldown as it acts as a passive ability

Your spike power increases by 20% when you have a full charge whilst hitting the ball. This counts when simply sending the ball back or serving!

Conductor

  • This weapon has no cooldown as it acts as a passive ability

You increase the power of the player who hits the ball by 20% when using it during a set.

Ricochet

  • This weapon has no cooldown as it acts as a passive ability

An ideal weapon for wiping! You don’t have to hit the top part of the blocker’s hands to perform a wipe, instead, you can hit their arms to wipe.

Flexible

  • Passive

You can tilt further when striking the ball, making it easier for you to perform curved shots. This weapon also boosts your mid-air speed by 20%!

Analytic

  • Passive

You can see the weapon and the flow charge of opponents.

Common

Common weapons have a 64% drop chance.

Hybrid Serve

  • This weapon has no cooldown as it acts as a passive ability

Your serves when jumping get a 10% boost, and the unpredictability of your serves when floating increases by 10%.

Quick Step

  • Cooldown of 15 seconds

Your speed increases by 30% for a total of 5 seconds.

Guardian

  • This weapon has no cooldown as it acts as a passive ability

Your Dive’s hitbox increases by 20%.

Iron Wall

  • This weapon has no cooldown as it acts as a passive ability

Your hitbox for blocking increases by 20%.

Safe Guard

  • This weapon has no cooldown as it acts as a passive ability

Bump Receive’s hitbox increases by 20%.

Passive Weapons

Passives have a 94% chance to drop.

  • Power
    • A power boost between 1% to 5%
  • Speed
    • A speed boost between 1% to 5%
  • Jump
    • The height of your jump increases between 1% to 5%
  • Receive
    • Your hitbox when receiving increases between 1% to 5%
  • Aerial
    • The hitbox whilst blocking or hitting the ball increases between 1% to 5%

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