The range of Spiked weapons alters the way teammates perform during a match. Depending on your current weapon, you may be a blocker, spiker...
The range of Spiked weapons alters the way teammates perform during a match. Depending on your current weapon, you may be a blocker, spiker, or buffer.
Practice perfecting your weapon usage in Spiked on Roblox! If you like sports anime, like Haikyuu, you probably like Blue Lock. If you do, check out our Blue Lock Rivals Flows guide. Or, for some freebies in this game, have a nosey at our Spiked Codes guide.
Spiked Weapons
Weapons allow you to excel in a battle and can win you the match if used correctly!
Unique Weapons
All Unique weapons have a 1% drop rate chance.
Block Breaker
- Cooldown of 80 seconds
Aim the ball towards the hands of the Blocker on the opposing team. If you manage to perform the skill correctly, you break their block. However, Soft Touch and Immovable (both are weapons), can guard against Block Breaker.
Immovable
- Cooldown of 100 seconds
With Immovable, you can block any oncoming spike, whether it’s a regular hit or one with a weapon. Using this weapon allows you to guard yourself against Block Breaker!
Minus Tempo
- Cooldown of 50 seconds
Activate Minus Tempo to increase your Tempo and Speed exponentially for the next set.
Boom Jump
- This weapon has no cooldown as it acts as a passive ability
You can reach further heights if your jump has a full charge, though Boom Jump allows you to recharge much faster. If your character is short, this weapon is incredibly useful, as the extra height provided by the jump can come in handy.
Float
- Cooldown of 20 seconds
Your serves whilst floating have a greater curve to them, allowing you to utilise different parts of the court. However, the ball is susceptible to random movements.
Quick Reflex
- Cooldown of 40 seconds
As long as the ball lands close by, you can save the ball with your leg.
King Serve
- Cooldown of 120 seconds
A strong spike is set up when you have the ball in your hand, granting you full control with an automatic throw.
Receive Break
- Cooldown of 80 seconds
If another player attempts to take a charged shot from you, it stuns them, which then increases the distance of the ball when you perform a spike.
Legendary Weapons
Legendary weapons have a 5% drop rate chance.
Powerful
- This weapon has no cooldown as it acts as a passive ability
Your spike power increases by 20% when you have a full charge whilst hitting the ball. This counts when simply sending the ball back or serving!
Ricochet
- This weapon has no cooldown as it acts as a passive ability
An ideal weapon for wiping! You don’t have to hit the top part of the blocker’s hands to perform a wipe, instead, you can hit their arms to wipe.
Soft Touch
- Cooldown of 70 seconds
If a wipe is performed against you, the ball’s speed reduces and bounces off of your own block.
Iron Wall
- This weapon has no cooldown as it acts as a passive ability
Your hitbox for blocking increases by 20%.
Perfect Toss
- Cooldown of 40 seconds
The hitbox for the ball increases by 50% for your sets, aiding spikers when passing the ball close by to them.
Conductor
- This weapon has no cooldown as it acts as a passive ability
You increase the power of the player that hits the ball by 20% when using it during a set.
Safe Guard
- This weapon has no cooldown as it acts as a passive ability
Bump Recieve’s hitbox increases by 20%.
Guardian
- This weapon has no cooldown as it acts as a passive ability
Your Dive’s hitbox increases by 20%.
Quick Step
- Cooldown of 15 seconds
Your speed increases by 30% for a total of 5 seconds.
Full Approach
- This weapon has no cooldown as it acts as a passive ability
You do not need to charge your jump. Quickly jump on the spot to perform a jump that is fully charged!
Hybrid Serve
- This weapon has no cooldown as it acts as a passive ability
Your serves when jumping get a 10% boost and the unpredictability of your serves when floating increases by 10%.
Passive Weapons
Passives have a 94% chance to drop.
- Power
- A power boost between 1% to 5%
- Speed
- A speed boost between 1% to 5%
- Jump
- The height of your jump increases between 1% to 5%
- Receive
- Your hitbox when receiving increases between 1% to 5%
- Aerial
- The hitbox whilst blocking or hitting the ball increases between 1% to 5%
The post Spiked Weapons – Blocks, Passives, and More appeared first on Gamezebo.
from Gamezebo https://ift.tt/g3SFXGl
No comments
Give your review in right manner and don't use appropriate words.