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HoloCure Weapons List

https://ift.tt/YyxVKqz Looking for a complete list of HoloCure weapons and how to unlock them? Well, that’s exactly what this guide is here...

https://ift.tt/YyxVKqz

Looking for a complete list of HoloCure weapons and how to unlock them? Well, that’s exactly what this guide is here for. We list all of the weapons, unlock conditions, and even dive into what happens when you level them up. We’ll keep it updated too, and add new weapons as they appear to this last. So, make sure you bookmark it and check back often to ensure that you always have the latest knowledge.

HoloCure is a brand new gacha game that’s blown up out of nowhere. It’s like a roguelike meets bullet hell, with you unlocking characters and taking on hordes of monsters. It takes place in the hololive YouTube franchise, so you might recognise the characters – called idols here – from that. And the monsters? Crazy fans. It’s super relatable to real-life YouTubers.

We’ve put together a HoloCure tier list, to help you pick the best idols, and a HoloCure items list and HoloCure collabs list. Read all three and you will absolutely destroy.

HoloCure Weapons List and Unlock Conditions

Below, we’ll list all of the HoloCure weapons that you can currently use, and what happens when you level them up:

Character Weapons

The below HoloCure weapons are each character starter weapons in HoloCure.

Pistol Shot

Amelia Watson’s default weapon.

  • Level One: Shoots three projectiles forward. Horizontal only
  • Level Two: Shoot an additional shot, and each bullet pierces one time
  • Level Three: Increases damage by 25%
  • Level Four: Bullets ricochet if the hit limit is reached
  • Level Five: Each bullet can pierce an additional time / Reduces the time between attacks by 25%
  • Level Six: Increases damage by 40%
  • Level Seven: Shoots two additional shots and pistol becomes a spread type

Trident Thrust

Gawr Gura’s default weapon.

  • Level One: Mid-ranged stab attack in front
  • Level Two: Increases damage by 20%
  • Level Three: Stab one extra time, forming a V shape
  • Level Four: Reduce the time between attacks by 15%
  • Level Five: Increases damage by 40%
  • Level Six: Increase attack area by 25%
  • Level Seven: Thrust three times in a fork-like shape

Summon Tentacle

Ninomae Ina’nis’s default weapon.

  • Level One: A tentacle shoots out in front
  • Level Two: Increases damage by 20%
  • Level Three: Reduces the time between attacks by 20%
  • Level Four: Increases attack area by 25%
  • Level Five: Increases damage by 50%
  • Level Six: Adds a small knockback on hit
  • Level Seven: Chain another tentacle in a random direction

Scythe Swing

Takanashi Kiara’s default weapon.

  • Level One: Swings in a half circle arc in front
  • Level Two: Increases damage by 20%
  • Level Three: Increases attack area by 20%
  • Level Four: Increases damage by 30%
  • Level Five: Reduces the time between attacks by 25%
  • Level Six: Increases attack area by 30%
  • Level Seven: Increases damage by 40% and has a 7% chance to instantly kill

Play Dice

Hakos Baelz’s default weapon.

  • Level One: Throw out a dice. The number on the dice determines the damage
  • Level Two: Increases damage by 30%
  • Level Three: Throws two dice
  • Level Four: Dice shoots out further, and increases area of attack by 30%
  • Level Five: Adds a small knockback on hit
  • Level Six: Increases damage by 30%
  • Level Seven: Throws three dice

Clock Hands

Ouro Kronii’s default weapon.

  • Level One: Stab forward with a large clock hand, and at a random target with the smaller clock hand
  • Level Two: Increases area of attack by 20%
  • Level Three: Increases damage by 30%
  • Level Four: Reduces the time between attacks by 10%
  • Level Five: Increases area of attack by 30%
  • Level Six: Reduces the time between attacks by 15%
  • Level Seven: Increases damage by 50% and stuns targets for 0.5 seconds

Nature Shield

Ceres Fauna’s default weapon.

  • Level One: Creates three razor sharp leaves that spiral outward
  • Level Two: Increases damage by 20% and increase hit limit by five
  • Level Three: Reduces the time between attacks by 15%
  • Level Four: Shoots two additional leaves
  • Level Five: Increases area of attacks by 30% and increases hit limit by five
  • Level Six: Increases damage by 30% and removes hit limit
  • Level Seven: Shoots two additional leaves and aims towards targets

Bird Feather

Nanashi Mumei’s default weapon.

  • Level One: Shoots a bunch of feathers at a spread, which pierces through targets
  • Level Two: Increases damage by 20%
  • Level Three: Increases hit limit by five
  • Level Four: Shoots an additional feather
  • Level Five: Reduces the time between attacks by 30% and increases hit limit by five
  • Level Six: Shoots two additional feathers
  • Level Seven: Feathers home into targets three times

Orbit

Tsukumo San’s default weapon.

  • Level One: Creates an orbiting planet that hits multiple targets
  • Level Two: Increases damage by 20%
  • Level Three: Increases area of attack and range by 20%
  • Level Four: Increases damage by 33%
  • Level Five: Increases area of attack and range by 30%
  • Level Six: Reduces the time between attacks by 10%
  • Level Seven: Creates a second planet that knocks back targets

Nephilim Blast

IRyS’s default weapon.

  • Level One: Shoots dual light and dark blast
  • Level Two: Increases damage by 20%
  • Level Three: Increases attack area by 50% and each blast can pierce three additional times
  • Level Four: Reduces the time between attacks by 25%
  • Level Five: Can pierce through targets
  • Level Six: Increases damage by 33%
  • Level Seven: Blast becomes a short beam that hits many times

Bright Star

Tokino Sora’s default weapon.

  • Level One: Shoots a spinning star
  • Level Two: Increases damage by 20%
  • Level Three: Stars last a second longer
  • Level Four: Shoot two stars
  • Level Five: Increase size by 30%
  • Level Six: Shoot three stars
  • Level Seven: Stars end with a burst

Hi-Spec Pistol

Roboco-san’s default weapon.

  • Level One: Shoots a few times in an aimed direction
  • Level Two: Shoot one more bullet
  • Level Three: Bullet +1 pierce
  • Level Four: Reduces the time between attacks by 15%
  • Level Five: Increases damage by 20%
  • Level Six: Shoot one more bullet
  • Level Seven: Gun becomes a piercing blast

Sakura Gohei

Sakura Miko’s default weapon.

  • Level One: Swing a gohei that creates a burst of Sakura blossoms
  • Level Two: Increase attack area by 20%
  • Level Three: Increase damage by 30%
  • Level Four: Swing twice
  • Level Five: Reduce time between attacks by 15%
  • Level Six: Increase damage by 30%
  • Level Seven: On hit, target takes 25% extra damage for one second

Axe Swing

Hoshimachi Suisei’s default weapon.

  • Level One: Swing a bloody axe in an arc in front
  • Level Two: Increase damage by 30%
  • Level Three: Increase attack area by 20%
  • Level Four: Reduces the time between attacks by 10%
  • Level Five: Increases damage by 30%
  • Level Six: Increase attack area by 20%
  • Level Seven: Crit is guaranteed on Axe Swing and crits deal 3x damage

Diva Song

AZKi’s default weapon.

  • Level One: Send a flying music note in front
  • Level Two: Increase damage by 20%
  • Level Three: Reduces the time between attacks by 15%
  • Level Four: Increase attack area by 20%
  • Level Five: Increases damage and speed by 25%
  • Level Six: Reduces the time between attacks by 25%
  • Level Seven: When hitting a target, there’s a 30% chance that the music note sends two more notes that deal 50% damage

Fox Tail

Shirakami Fubuki’s default weapon.

  • Level One: Swipes tail in front at close range
  • Level Two: Increase damage by 20%
  • Level Three: Increase attack area by 20%
  • Level Four: Swing tail in front and back
  • Level Five: Reduce time between attacks by 15%
  • Level Six: Increase attack area by 20%
  • Level Seven: If Fox Tail hits a target, there’s a 20% chance to summon a Fubuki Sword that deals 100% damage

Tarot Cards

Ookami Mio’s default weapon.

  • Level One: Throw a card that quickly returns back
  • Level Two: Increase damage by 20%
  • Level Three: Throw two tarot cards
  • Level Four: Reduce the time between attacks by 15%
  • Level Five: Throw cards further and increase damage by 40%
  • Level Six: Throw three tarot cards
  • Level Seven: When hitting a target, there’s a 30% chance that the target loses 20% ATK, SPD, or takes 20% more damage

Onigiri

Nekomata Okayu’s default weapon.

  • Level One: Throw an Onigiri
  • Level Two: Increase damage by 20%
  • Level Three: Throw two Onigiri
  • Level Four: Increases attack area by 40%
  • Level Five: Throw four Onigiri
  • Level Six: Speed of Onigiri is increased by 20%
  • Level Seven: Throw six Onigiri and slow down enemies by 30% for five seconds

Orayo!

Inagumi Korone’s default weapon.

  • Level One: Punch towards the front in a random cone
  • Level Two: Increase attack area by 25%
  • Level Three: Increase damage by 30%
  • Level Four: Increase amount of punches by one
  • Level Five: Reduce delay between combination punches by 50%
  • Level Six: Increase amount of punches by one
  • Level Seven: Reduce delay between combination punches by 50%

Spider Cooking

Unlocked by default.

  • Level One: Create an area of Miasma, slowing enemies and dealing damage
  • Level Two: Increases damage by 15%
  • Level Three: Increases damage by 30%
  • Level Four: Increases area by 25%
  • Level Five: Increases attack frequency by 20%
  • Level Six: Increases damage by 30%
  • Level Seven: Adds knockback on hit

Elite Lava Bucket

Unlocked by default.

  • Level One: Leaves lava on the ground, dealing damage
  • Level Two: Increases area by 20%
  • Level Three: Throws two lava buckets
  • Level Four: Increases Damage by 30% and duration of lava by one second
  • Level Five: Increases Damage by 30%
  • Level Six: Throws three lava buckets
  • Level Seven: Throws four lava buckets and increases area by 20%

Holo Bomb

Unlocked by default.

  • Level One: Deals area damage
  • Level Two: Increases area by 15%
  • Level Three: Increases Damage by 20%
  • Level Four: Throws two bombs
  • Level Five: Reduces attack delay by 20%
  • Level Six: Increases area by 20%
  • Level Seven: Throws three bombs

Psycho Axe

Unlocked by default.

  • Level One: Throws an axe
  • Level Two: Increases axe size and damage by 20%
  • Level Three: Reduces attack delay by 20%
  • Level Four: Increases axe size by 20% and damage by 33%
  • Level Five: Removes hit limit and lasts one second longer
  • Level Six: Increases axe size by 50%
  • Level Seven: Increases damage by 50%

Unlockable Weapons

These are the unlockable HoloCure weapons.

Bouncy Ball

Survive for ten minutes using Cutting Board with specific characters.

EN’s Curse

Defeat Haachama in stage three.

X-Potato

Survive for ten minutes as Korone in any stage.

Cutting Board

To unlock, survive ten minutes in a single run with Ina.

  • Level One: Creates a wall that damages targets behind
  • Level Two: Increases wall size by 30%
  • Level Three: Increases Damage by 30%
  • Level Four: Walls travel further
  • Level Five: Increases Damage by 50%
  • Level Six: Reduces attack delay by 0.5 seconds
  • Level Seven: Adds more walls

Plug Type Asacoco

Unlocked by default.

  • Level One: Fires a tail at a random target
  • Level Two: Increases Damage by 20%
  • Level Three: Fires an additional Asacoco
  • Level Four: Increases Damage by 30%
  • Level Five: Fires an additional Asacoco
  • Level Six: Knocks back on hit
  • Level Seven: Fires an additional Asacoco

Glowstick

Unlocked by default.

  • Level One: Throw a glowstick at an enemy, which returns to the player
  • Level Two: Increases Damage by 20%
  • Level Three: Increases hit limit by ten and throws another glowstick
  • Level Four: Increases the size by 25%
  • Level Five: Throws one more glowstick
  • Level Six: Increases Damage by 33%
  • Level Seven: Throws one more glowstick

Idol Song

Survive for ten minutes as IRyS in a single run.

  • Level One: Fires magical musical notes in either direction
  • Level Two: Increases Damage by 25%
  • Level Three: Increases speed and width
  • Level Four: Increases note size by 25%
  • Level Five: Reduces attack delay by 20%
  • Level Six: Increases note size by 25%
  • Level Seven: Increases Damage by 50%

BL Book

Unlocked by default.

  • Level One: Repels targets with spinning books
  • Level Two: Adds another book
  • Level Three: Increases Damage by 30% and orbits for an additional second
  • Level Four: Adds another book
  • Level Five: Increases Damage by 40%
  • Level Six: Adds another book
  • Level Seven: Increases Damage by 40%

Fan Beam

To unlock, beat Fubuzilla.

  • Level One: Fires a lazer beam horizontally
  • Level Two: Increases size by 30%
  • Level Three: Reduces attack cooldown by 0.5 seconds
  • Level Four: Increases Damage by 50%
  • Level Five: Reduces attack cooldown by 0.5 seconds
  • Level Six: Increases size by 50%
  • Level Seven: Fires an additional beam

And that will do it for our HoloCure weapons list. Make sure to grab the game via the download link at the top of this page.

The post HoloCure Weapons List appeared first on Gamezebo.



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