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Paragon: The Overprime Characters Listed

https://ift.tt/TaKJ9QU Looking for a complete list of all  Paragon: The Overprime characters , complete with descriptions, skill effects, an...

https://ift.tt/TaKJ9QU

Looking for a complete list of all Paragon: The Overprime characters, complete with descriptions, skill effects, and more? Well, you’re in the right place! In this guide, we do exactly that, providing you with a resource you can use to decide which character you want to play. It’s the perfect companion to our Paragon: The Overprime tier list, which ranks all of the characters in order of best to worst.

Paragon: The Overprime is the next generation of the MOBA series that puts the gameplay into 3D perspective. It’s kind of like Smite in that respect, but if you haven’t played that, think League of Legends but played from an over-the-shoulder perspective. It features the same variety of heroes, lanes, and gameplay priorities, so you’ll feel right at home if you’re into MOBAs.

You can learn more about it on the official site. If you’re looking for something new to play, check out our Overwatch 2 tier list, Gundam Evolution tier list, and Gunfire Reborn tier list.

Paragon: The Overprime Characters

Note: this list is a work-in-progress, and we’ll populate it with all of the characters as time goes on.

Now, we’ll list all of the Paragon: The Overprime characters, broken down into the various classes. We’ll detail how each class works, and include skill descriptions for each character.

Warriors

Warriors are your up-close-and-personal damage dealers. They’re a bit squishier than tanks, but can take more of a pummelling than most of the other classes.

Khaimera

Known as the legendary warrior of the Nata, Khaimera has been protecting the forest since he was abandoned there at the age of thirteen. His movement resembles a wild beast charging at an enemy without hesitation. He eliminates anything in the way with his axes. His agility allows him to swiftly move across the battlefield, disrupting the enemy. Some refer to him as an Issue Maker. He has come to the battlefield to show the greatness of the Nata.

  • Quick Swing – Q:
    • Increases Basic Attack’s Attack Speed to the maximum for a set duration. However, also decreases damage dealt to enemies while the Attack Speed boost is active.
  • Orb of Recovery – E:
    • Increases the amount of Health recovered every time the hero attacks an enemy. The Health Recovery effect stacks and will eventually reset if the hero doesn’t attack an enemy for a set duration.
  • Axe of Insanity – R:
    • Swings an axe wide at a selected target, Stunning them and dealing Physical Damage. All affected enemies within the area are Slowed and Pushed. A successful skill attack grants 6 Orbs of Recovery.
  • Soar ‘n’ Smash – RMB:
    • Soars up in the air and lands on a selected target, Slowing them and dealing Physical Damage to the enemy. A successful skill attack grants 3 Orbs of Recovery.
  • Rough Swing – LMB:
    • Swings a stone axe to deal Physical Damage to enemies.

Serath

Serath is an archmage known for her ability to control two opposite powers at the same time. She used to lead a cult called Xarakua, and is now an elder of the Black Magic League. Her iron mace earned her the nickname the Inquisitor of Battlefield. She hopes to return everything back to the way it was in the beginning.
  • Execution by Illusion – Q:
    • Summons an Illusion of the hero to execute all enemies within the area. An Illusion appears before one target at a time, dealing Physical Damage equal to 100% of Base Power. The Illusion continues to find a target every 0.2 sec until it executes all enemies within the area. The hero becomes Invincible while the Illusion is summoned.
  • Descending – E:
    • Levitates into the air and quickly descends on a selected location to deal Magical Damage.
  • Summoned Angel of Balance – R:
    • Transforms into the Angel of Balance for a set duration, Burning all enemies within the area. Deals Magical Damage to Burned victims, but also increases the hero’s Received Damage by a certain amount. A successful Basic Attack on a Burned enemy deals Bonus Physical Damage. During the transformation, landing a skill on an enemy applies both the Burn and Received Damage Increase effects.
  • Angel’s Wingbeats – RMB:
    • Spreads wings to Slow all enemies within the area for a set duration and deal Physical Damage.
  • Immediate Judgment – LMB:
    • Swings an iron mace to deal Physical Damage to enemies.

Feng Mao

An elder of the ancient Huahn tribe with blue skin, great intelligence, and incredible stamina.
Using ‘Kai’, a weapon that only elders can possess, he slashes his enemies without mercy to influence the tide of battle.
He made his escape during the invasion of the Shakkadian Empire, but recently reappeared. His reappearance fuels the desire for independence in the hearts of the Etanus tribes.
  • Auspicious Spirit – Q:
    • Grants the hero a Shield that absorbs Damage for a set duration. While the Shield lasts, the hero obtains the Skill Immunity effect once.
  • Spear of Dawn – E:
    • Swings a spear to inflict physical damage to enemies, slowing them down for a set duration.
  • Strong Determination – R:
    • Leaps ferociously, smashing the ground to deal great Damage to enemies in front. Instantly uses Execution if the enemy hero’s Health is below a set amount, and resets the skill’s cooldown. If the skill is not used again within a set duration after using Execution, the default cooldown is applied.
  • Great Leap – RMB:
    • Teleports to the selected location and inflicts damage on nearby enemies.
  • Firm Will – LMB:
    • Swings a giant spear to inflict damage on enemies.

Grux

The chieftain of the Ectasia tribe that valiantly fights for honor. He strides over the battlefield with his enormous blunt weapon and quickly subdues any enemy he encounters. He is recognized as the greatest chieftain among the numerous tribes of Etanus for his wisdom and ferocity. Together with Rampage, he fights for the independence of his homeland.
  • Primal Grip – Q:
    • Slams the ground to inflict damage on enemies in front and pull them in.
  • Unrivaled Momentum – E:
    • Fiercely charges forward to inflict damage on enemies.
  • Fury of the Great Chieftan – R:
    • Becomes enraged, increasing physical power and stunning nearby enemies.
  • Rage – RMB:
    • Swings a blunt weapon to inflict damage on enemies in front.
  • Ferocity – LMB:
    • Swings a blunt weapon to inflict damage on enemies.

Kwang

A warrior who wields the Celestial Blade and mercilessly cuts down enemies. He leads from the front line with his heavy sword in one hand. Formerly the third prince of the Kingdom of Rinn on the planet Elkima, he lost his entire family in the Rebellion of Houses. He fights to return the world to its rightful order.
  • Rumble – Q:
    • Plunges a sword into the target location and damages enemies, summoning a lightning storm for a set duration. 
    • Enemies in the area of effect cannot leave for a set duration.
    • Using the skill again or pressing LMB while the sword is still in the ground returns the sword.
  • Fierce Battle – E:
    • Charges quick and low and becomes Invincible for a set duration.
    • Increases New Moon Swing’s stage by 1 and resets the next New Moon Swing’s cooldown.
    • Teleports to the Rumble sword’s location if it is still in the ground. Killing an enemy hero or assisting in a kill after acquiring Fierce Battle resets Fierce Battle’s cooldown.
  • New Moon Kwang – R:
    • Becomes a New Moon Warrior who emits concentrated lightning energy for a set duration. While in this form, the hero gains all effects granted by the Thunder and Lightning status and can use the effects an unlimited amount of times.
    • Using Crescent Moon on an enemy also Stuns them for a set duration.
  • Crescent Moon – RMB:
    • Deals Magical Damage to enemies within range and resets the next New Moon Swing’s cooldown.
    • Gains Thunder and Lightning status, allowing the hero to deal Bonus Magical Damage when the next Basic Attack hits an enemy.
    • Using Crescent Moon while the Rumble sword is still plunged in the ground deals Bonus Magical Damage in the area.
  • New Moon Swing – LMB:
    • Slashes the enemy in the order of Sky/Earth/New/Moon, dealing Physical Damage equal to 120%/100%/110%/140% of the hero’s Physical Power.
    • Landing New on an enemy launches them Airborne.
    • When Moon lands on an enemy hit with New, deals Bonus True Damage equal to 30% of Physical Power. This skill is not affected by Attack Speed.

Support

Support characters come in many forms. Some focus on healing, others on protecting, and others on CC. No matter how they do it, their priority is in keeping the team alive though – particularly the damage dealers that will carry the game to victory.

Dekker

The former Chief Researcher of Biotechnology and Physics for the Haileen Royal Research Institute of Rutas, Dekker spent most of her life in a lab studying the weaponization of plasma. Her dedication to this research has been successful, enabling her to throw plasma balls and create plasma walls to disrupt the enemy. She now searches for new research material on the battlefield.
  • High Elasticity Plasma Ball – Q:
    • Throws a High Elasticity Plasma Ball in a desired direction. When the Plasma Ball hits an enemy, it explodes, dealing Magical Damage and Stunning enemies within range.
  • Plasma Dome – E:
    • Throws a Plasma Ball in a selected location to create a Plasma Dome that Slows all enemies within the area. After a set duration, the Dome explodes to deal Magical Damage. Use the skill again before the automatic Dome explosion for earlier detonation with 50% less Damage.
  • Enclosing Bulwarks – R:
    • Raises Plasma Bulwarks in a selected location, creating an enclosed area for a set duration. Allies outside of the Bulwarks can enter, but enemy heroes can’t leave the enclosed area once they’re inside. The Bulwarks block all projectiles. Use the skill again within 3 sec to remove the Bulwarks immediately.
  • Ignition Boots – RMB:
    • Jumps high in a desired direction.
  • Plasma Ball – LMB:
    • Fires a Plasma Ball to deal Physical Damage to enemies.

Narbash

The first son of Eralkum held in high esteem as a Kalyma sage. He is a powerful Support who beats a large drum in battle to inspire his allies and heal them in moments of crisis. He may become the next chief due to his outstanding battle prowess and his love of his people. He intends to make known the “Third Enemy” following ancient prophecies.
  • Marching Anthem – Q:
    • Plays a Marching Anthem to increase the Attack Speed and Movement Speed of the hero and nearby allies.
  • Inspirational Anthem – E:
    • Plays an Inspirational Anthem to restore the Health of the hero and nearby allies. This skill can be toggled on or off.
  • Great Roar – R:
    • Plays the drum for a set duration, Slowing nearby enemies and dealing Magical Damage. At the end of the performance, enemies are launched Airborne.
  • Pew! – RMB:
    • Throws a drumstick in a straight line to Stun enemies and deal Magical Damage.
  • Ba Dum! – LMB:
    • Strikes an enemy with a drumstick to deal Physical Damage.

Muriel

A talented cyborg Support who uses her divine power to protect her allies and save countless lives. Thanks to her actions, people call her the Battlefield Angel or Shining Goddess. She was a faithful priestess of Osyne and protector of the Sacred Ground of Armonia, but she later chose to become a cyborg to be with her dear sister.
  • Final Judgement – Q:
    • Summons a pillar of light which lasts for a set duration, increasing the movement speed of allies and decreasing that of enemies within range.
    • Combining Glowing Light with Final Judgment stuns enemies for a set duration in the area of effect.
  • Glowing Light – E:
    • Creates a shield which absorbs allies’ damage and explodes after a set duration, dealing great damage to enemies within range.
    • Combining Final Judgment with Glowing Light stuns enemies for a set duration in the area of effect.
  • Faithful Vow – R:
    • Uses wings to fly over to a target, then grants a shield.
    • Launches enemies near the target airborne and inflicts damage.
  • Glory of Osyne – RMB:
    • Propels a holy crystal toward an ally to create a damage-absorbing shield.
  • Divine Shot – LMB:
    • Fires a divine shot to inflict damage on enemies.

Steel

A powerful warrior of the Titans, a small tribe on the planet Etanus. He leads allies from the front with his strong physique and great strength, and he does not hesitate to offer support in emergencies. His skills were recognized when he rose to a high position in Shakkad’s Imperial Army. He has since fought to restore the Titan tribe’s prosperity and lost status.
  • Advance – Q:
    • Charges forward with a steel shield to inflict Magical Damage on enemies and launch them Airborne. While charging, gains a Shield that absorbs damage.
  • Ironclad Wall – E:
    • Throws a steel shield to a desired direction to create a barrier that blocks all projectiles for a set duration.
    • Enemies who trespass the barrier are Slowed for a set duration.
  • Unstoppable Power – R:
    • Leaps into the air and strikes enemies with a steel shield upon landing, launching enemies Airborne and dealing Magical Damage.
  • Shield Bash – RMB:
    • Swings a steel shield to slow and inflict damage on enemies.
  • Titan’s Blow – LMB:
    • Swings metal fists to inflict damage on the enemy.

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